- 1 Measurements
- 2 Increments
- 3 Preview calculations
- 4 Using existing objects
- 5 Functions
Measurements[edit | edit source]
Increments[edit | edit source]
Preview calculations[edit | edit source]
Using existing objects[edit | edit source]
Length of Lines[edit | edit source]
Length of curves[edit | edit source]
Angle of Lines[edit | edit source]
Radius of arcs[edit | edit source]
Angle of curves[edit | edit source]
Length to control points[edit | edit source]
Functions[edit | edit source]
Using functions in Valentina is a very useful tool avoiding to add numerous and confusing intermediate objects to draw a single point.
The basic syntax is function=(argument1,argument2), or function(argument1+argument2) - or any operator -/*^, and so on-.
Refer to feature overview of muparser for additional syntax.
See the list below of the functions implemented in Valentina :
abs - absolute value
acos - cosine arcus working with radians
acosD - cosine arcus working with degrees
acosh - hyperbolic cosine arcus
asin - sine arcus working with radians
asinD - sine arcus working with degrees
asinh - hyperbolic sine arcus
atan - tangent arcus working with radians
atanD - tangent arcus working with radians
atanh - hyperbolic tangent arcus
moyenne - mean value of all arguments
cos - cosine function working with radians
cosD - cosine function working with degrees
cosh - hyperbolic cosine function
csrCm - cut, split and rotate, cms units
csrInch - cut, split and rotate, inches units
degTorad - converts degrees to radians
exp - e to the x power
fmod - retourns the floating point remainder of a number (rounds towards 0)
ln - logarithm to base e
log10 - logarithm to base 10
log2 - logarithm to base 2
max - returns the maximum value of all arguments
minimum - retourns the minimum value of all arguments
r2cm - round to 1 decimal
radTodeg - converts radians to degrees
rint - round to nearest integrer
signe - sign function -1 if x<0; 1 if x>0
sin - sine function working with radians
sinD - sine function working with degrees
sinh - hyperbolic sine function
sqrt - square root of a value
somme - sum of of all arguments
tan - tangent function working with radians
tanD - tangent function working with degrees
tanH - hyperbolic tangent function
Adding the 3rd point of a right-angled triangle whose two sides-of lenghts are known[edit | edit source]
Let's assume a 4ABC, right-angled at C, and composed of 3 segments AB (hypothenus), AC (adjacent side), and BC (opposite side).
Let's remind Pythagorean theorem :
Length_hypothenus^2=Length_adjacent^2+Length_opposite^2, where ^2 means argument raised to the power of 2
Which means :
Length_hypothenus = sqrt(Length_adjacent^2+Length_opposite^2) Length_adjacent=sqrt(Length_hypothenus^2-Length_opposite^2) Length_opposite=sqrt(Length_hypothenus^2-Length_adjacent^2), where sqrt means square root.
There are many situations in pattermaking in which these trigonometric functions are very useful and avoid using graphical methods.
Let's imagine the patternmaking method you use, tells you to place the line figuring the distance between armscyes at the narrowest width across chest, not according to the height from the neck, but according to this length line and according to the distance between the shoulder start and the end point of this line.
This can be translated as follows in geometrical terms :
- First create a preview calculation for the length of the adjacent side :
Distance between Armscyes - 1/2 neckline (called #LC_moins_demi_enc in the dialog box example).
- Then create a preview calculation for the opposite side, where its length will be the square root of the known value between the shoulder point start and the armscye, minus the half distance between armscyes,
- The point C1 representing the start of the line between armscyes, has only to be placed with this value #Haut_sommet_Dvt_Carr, vertically from point s1, on the center front line.
Let's note this could have been obtained by drawing :
- an arc from center point s1 with radius = known value between the shoulder point start and the armscye ;
- a vertical line parallel to the center front line, at the 1/2 distance between armscyes
- a point at the intersection between the arc and the line, which represents the end point of the armscyes point.
But this would have created a lot of objects instead of just adding one point !